1. Features
  2. Pro camera controls

Pro camera controls, live during the call

A phone camera looks its best when exposure stops chasing the light. Camlane gives you the controls a camera has, shows them as readouts, and lets you change every one from the computer while you're on the call.

  • 1/100Shutter shown as a fraction
  • 17³–65³3D LUT sizes (.cube)
  • 2–4msBackground blur per frame
  • 3Framing presets: Wide, Medium, Close
The Camera page of the Camlane desktop app with ISO, shutter, exposure, white balance and focus controls for a connected phone.
The same controls on the computer's Camera page, applied live.

Manual exposure, focus and colour

Control What you can set
ISO A fixed value, or auto
Shutter A fixed speed such as 1/60 or 1/120, or auto. Setting ISO or shutter turns auto-exposure off
Exposure Compensation in EV steps, signed (+0.7, −0.3)
Focus A distance, or auto. Lock it at the paper distance for a document camera
White balance Presets or auto
Zoom Across all rear lenses, plus digital zoom, and per-lens selection
Also Torch, optical or electronic stabilisation, mirror, front and back camera

Manual ISO and shutter need a phone whose camera exposes them, which is most mid-range and flagship phones from about 2018 on. The phone reports the valid range of each control, so the desktop shows real sliders, not guesses.

Tip for LED lights: at 60 fps, set the shutter to 1/120 to stop flicker, fix the white balance, and turn stabilisation off on a tripod.

Auto-framing with zoom lock

Auto-framing keeps your face in shot by cropping a wider picture, like Center Stage. Zoom lock keeps you the same size as you lean in or sit back. Choose Wide, Medium or Close framing and how quickly it follows. It uses the camera’s own face detection, with an on-device model as the fallback, and runs entirely on the phone.

Filters, colour grades and blur

  • Filters: vivid, warm, cool, mono, film, fade and portrait.
  • Adjustments: brightness, contrast, saturation, temperature, sharpness and vignette, stacked with any filter.
  • Your own grade: import any .cube 3D LUT (17³, 33³ or 65³). It’s applied on the phone’s GPU before encoding, so every app sees the graded picture.
  • Background blur: on-device selfie segmentation on the GPU. The computer receives video that’s already blurred, so blur works in every app and costs the computer nothing. It needs OpenGL ES 3.1 and costs 2–4 ms per frame; turn it off on older phones at 60 fps.

Everything is remote

Every control above, plus resolution, frame rate, bitrate, audio source and gain, changes from the desktop’s Camera page while the stream runs. Nothing restarts. That’s the point of a phone on a tripod across the room: you never have to walk over to it mid-call.

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